CW20 Staking

Introduction

This CW20 Staking ADO allows users to stake a specified CW20 token and to receive rewards in any number of other tokens in proportion to their share. The reward token does not need to be the token they stake with but it can be. The contract allows for two types of rewards:

  • Non-allocated rewards: These are rewards that get deposited periodically into the contract and get distributed proportionally to stakers. Rewards that are deposited are instantly granted to the stakers.

  • Allocated rewards: The owner deposits a number of tokens to be distributed over the course of a set time. The rewards get distributed the same way, except all of the reward tokens are already deposited in the contract.

The added rewards are distributed proportionally between the stakers that are already staked.

Example

We assume that we instantiated the contract and there are no stakers as of yet. Then the following series of events happen:

  1. First user stakes 100 tokens

  2. Second user stakes 500 tokens

  3. Third user stakes 400 tokens

  4. 100 tokens are sent to the contract as rewards

  5. Fourth user stakes 1000 tokens

  6. 1000 tokens are sent as rewards

In this case, when the 100 coins are sent the pending rewards are as following for each user:

  • 10 tokens for user 1

  • 50 tokens for user 2

  • 40 tokens for user 3

  • 0 tokens for user 4 since he staked after the rewards were sent

After the 1000 tokens are sent to the contract as rewards, it is split as follows:

  • 50 tokens for user 1 (60 in total)

  • 250 tokens for user 2 (300 in total)

  • 200 tokens for user 3 (240 in total)

  • 500 tokens for user 4 (500 in total since did not receive rewards from first batch)

After the rewards have been sent, the stakers would not receive any extra rewards until a next batch of rewards are sent.

Ado_type: cw20-staking

Version: 2.0.1-beta.1

InstantiateMsg

The additional rewards should not include the staking token.

pub struct InstantiateMsg {
  pub staking_token: AndrAddr,
  pub additional_rewards: Option<Vec<RewardTokenUnchecked>>,
  pub kernel_address: String,
  pub owner: Option<String>
}

RewardTokenUnchecked

pub struct RewardTokenUnchecked {
    pub asset_info: AssetInfoUnchecked,
    pub init_timestamp: Expiry,
    pub allocation_config: Option<AllocationConfig>,
}

AssetInfoUnchecked

pub type AssetInfoUnchecked = AssetInfoBase<String>

AssetInfoBase

pub enum AssetInfoBase<T> {
    Native(String),
    Cw20(T),
}
  • Cw20: To create an asset info instance of this type, provide the contract address

  • Native: To create an asset info instance of this type, provide the denomination

AllocationConfig

pub struct AllocationConfig {
    pub till_timestamp: Expiry,
    pub cycle_rewards: Uint128,
    pub cycle_duration: MillisecondsDuration,
    pub reward_increase: Option<Decimal>,
}

ExecuteMsg

Receive

Receives CW20 tokens which can be staked, or used to update the global index depending on the attached Cw20HookMsg.

pub enum ExecuteMsg {
    Receive(Cw20ReceiveMsg),
 }

Cw20ReceiveMsg

pub struct Cw20ReceiveMsg {
    pub sender: String,
    pub amount: Uint128,
    pub msg: Binary,
}

The msg in the Cw20ReceiveMsgshould be a Cw20HookMsg.

Cw20HookMsg

These messages need to be attached as a base64 encoded msg when sending CW20 tokens.

pub enum Cw20HookMsg {
    StakeTokens {},
    UpdateGlobalIndex {},
}

StakeTokens: Stake the sent tokens. Address must match the staking_token given on instantiation. The user's pending rewards and indexes are updated for each additional reward token.

UpdateGlobalIndex: Updates the global reward index on deposit of a valid cw20 token. Called whenever new CW20 rewards other than the staked token are added. Funds may be sent along with this.


AddRewardToken

Add reward_token as another reward token. A maximum of 10 reward tokens can be added.

Only available to the contract owner.

pub enum ExecuteMsg {
      AddRewardToken {
        reward_token: RewardTokenUnchecked,
    },
}

RemoveRewardToken

Removes the token set as a reward.

Only available to the contract owner.

pub enum ExecuteMsg {
     RemoveRewardToken {
        reward_token: String,
    },
}

ReplaceRewardToken

Replace a token set as reward with another one.

Only available to the contract owner.

pub enum ExecuteMsg {
     ReplaceRewardToken {
        origin_reward_token: String,
        reward_token: RewardTokenUnchecked,
    },
}

UnstakeTokens

Unstakes the specified amount of assets, or all if not specified. The user's pending rewards and indexes are updated for each additional reward token.

pub enum ExecuteMsg {
     UnstakeTokens {
        amount: Option<Uint128>,
    },
}

ClaimRewards

Claims any outstanding rewards from the additional reward tokens.

pub enum ExecuteMsg {
    ClaimRewards {},
    }

UpdateGlobalIndexes

Updates the global reward index for the specified assets or all of the specified ones if none is specified. Funds may be sent along with this. Usually called when new allocated rewards are deposited to update the rewards accordingly.

pub enum ExecuteMsg {
     UpdateGlobalIndexes {
        asset_infos: Option<Vec<AssetInfoUnchecked>>,
    },
}

AndrReceive

The rest of the executes can be found in the AndrReceive section.

QueryMsg

Config

Gets the config of the contract.

pub enum QueryMsg {
       #[returns(Config)]
       Config {},
 }

Config

Returns the config structure.

pub struct Config {
    pub staking_token: AndrAddr,
    pub number_of_reward_tokens: u32,
}

State

Gets the state of the contract. Returns the total share of the staking token in the contract

pub enum QueryMsg {
    #[returns(State)]
    State {},
    }

State

Returns the State structure.

pub struct State {
    pub total_share: Uint128,
}

Staker

Returns a StakerResponse for the given staker. The pending rewards are updated to the present index.

pub enum QueryMsg {
      #[returns(StakerResponse)]
      Staker {
        address: String,
    },
}

StakerResponse

pub struct StakerResponse {
    pub address: String,
    pub share: Uint128,
    pub balance: Uint128,
    pub pending_rewards: Vec<(String, Uint128)>,
}

Stakers

Returns a Vec<StakerResponse> for range of stakers. The pending rewards are updated to the present index for each staker.

pub enum QueryMsg {
   #[returns(Vec<StakerResponse>)]
   Stakers {
          start_after: Option<String>,
          limit: Option<u32>,
            },
        }

Returns a vector of StakerResponse.

AndrQuery

A set of base queries common to all Andromeda ADOs. Check AndrQuery.

Additional Resources

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